Struct freya_node_state::LayoutState
source · pub struct LayoutState {Show 15 fields
pub width: Size,
pub height: Size,
pub minimum_width: Size,
pub minimum_height: Size,
pub maximum_height: Size,
pub maximum_width: Size,
pub padding: Gaps,
pub margin: Gaps,
pub direction: DirectionMode,
pub node_id: NodeId,
pub offset_y: f32,
pub offset_x: f32,
pub main_alignment: Alignment,
pub cross_alignment: Alignment,
pub node_ref: Option<UnboundedSender<NodeReferenceLayout>>,
}
Fields§
§width: Size
§height: Size
§minimum_width: Size
§minimum_height: Size
§maximum_height: Size
§maximum_width: Size
§padding: Gaps
§margin: Gaps
§direction: DirectionMode
§node_id: NodeId
§offset_y: f32
§offset_x: f32
§main_alignment: Alignment
§cross_alignment: Alignment
§node_ref: Option<UnboundedSender<NodeReferenceLayout>>
Trait Implementations§
source§impl Clone for LayoutState
impl Clone for LayoutState
source§fn clone(&self) -> LayoutState
fn clone(&self) -> LayoutState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Component for LayoutState
impl Component for LayoutState
source§impl Debug for LayoutState
impl Debug for LayoutState
source§impl Default for LayoutState
impl Default for LayoutState
source§fn default() -> LayoutState
fn default() -> LayoutState
Returns the “default value” for a type. Read more
source§impl State<CustomAttributeValues> for LayoutState
impl State<CustomAttributeValues> for LayoutState
source§fn create<'a>(
node_view: NodeView<'_, CustomAttributeValues>,
node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
context: &SendAnyMap
) -> Self
fn create<'a>( node_view: NodeView<'_, CustomAttributeValues>, node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> Self
Create a new instance of this state
§type ParentDependencies = ()
type ParentDependencies = ()
This is a tuple of (T: State, ..) of states read from the parent required to update this state
§type ChildDependencies = ()
type ChildDependencies = ()
This is a tuple of (T: State, ..) of states read from the children required to update this state
§type NodeDependencies = ()
type NodeDependencies = ()
This is a tuple of (T: State, ..) of states read from the node required to update this state
source§const NODE_MASK: NodeMaskBuilder<'static> = _
const NODE_MASK: NodeMaskBuilder<'static> = _
This is a mask of what aspects of the node are required to update this state
source§fn update<'a>(
&mut self,
node_view: NodeView<'_, CustomAttributeValues>,
_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
_parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
_children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
context: &SendAnyMap
) -> bool
fn update<'a>( &mut self, node_view: NodeView<'_, CustomAttributeValues>, _node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>, _parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>, _children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>, context: &SendAnyMap ) -> bool
Update this state in a node, returns if the state was updated
source§fn workload_system(
type_id: TypeId,
dependants: Arc<Dependants>,
pass_direction: PassDirection
) -> WorkloadSystem
fn workload_system( type_id: TypeId, dependants: Arc<Dependants>, pass_direction: PassDirection ) -> WorkloadSystem
Create a workload system for this state
§const TRAVERSE_SHADOW_DOM: bool = false
const TRAVERSE_SHADOW_DOM: bool = false
Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
§fn to_type_erased() -> TypeErasedState<V>where
Self: Sized,
fn to_type_erased() -> TypeErasedState<V>where Self: Sized,
Converts to a type erased version of the trait
Auto Trait Implementations§
impl !RefUnwindSafe for LayoutState
impl Send for LayoutState
impl Sync for LayoutState
impl Unpin for LayoutState
impl !UnwindSafe for LayoutState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> TupleAddComponent for Twhere
T: Send + Sync + Component,
<T as Component>::Tracking: Send + Sync,
impl<T> TupleAddComponent for Twhere T: Send + Sync + Component, <T as Component>::Tracking: Send + Sync,
§fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)
fn add_component(self, all_storages: &mut AllStorages, entity: EntityId)
See [
World::add_entity
], [World::add_component
], [AllStorages::add_entity
] and [AllStorages::add_component
].